Preliminary NoteWe wanted to simulate a battle
- in which a surprise attack of the Rebels on units of the Crown Forces at Alphaville has already resulted in the exchange of musket and gun fire,
- while other units of the Crown at Badger’s Drift 2 hours away are being threatened by more Rebel forces,
quality of Rebel forces has increased, since the winter quarters at
Valley Forgein 1777/78 can be regarded as a turning point in the professionalizing of the American army.
General SituationUntil the beginning of November 1778 the campaign in
The British headquarters are preparing the decision, either to go into winter quarters at the positions held up to now, in spite of concern about the necessary supplies, or to quickly start a withdrawal action towards
General Washington is reluctant to go to winter quarters, hoping to beat the Brits in their withdrawal movement decisively so that this late achievement will further the morale of his troops, and at the same time strengthen the will of his political masters to persevere.
|Map of the region|
Between Alphaville and Badgers Drift there is a partly dense and impassable forest, extending towards
The population are still neutral in their attitude towards the conflict.
It is hours on
North, east, and south of that hamlet flat grassland is predominant, stretching for about 3 kilometres. There are only isolated tree and bush groups. In the west towards Badgers Drift there is a wide strip of forest which is partly dense and impassable and partly semi-open woodland. The surroundings of Badgers Drift are similar to those of Alphaville.
The British Brigade stationed at Badgers Drift has been alerted by its pickets that Rebel forces are approaching the place, presumably in the strength of a brigade.
Guidelines for the units
- GE Brigade: in and around Alphaville, engaged, and keeping its reserve at the ready.
- 1st US Brigade: north of Alphaville, engaged.
2nd US Brigade: follows the 1st US Brigade, and may carry out one of the following operations:
1) attack the right wing of the GE Brigade: 1 or 6 dice eyes, or
2) attack the left wing of the GE Brigade: 2 or 3 dice eyes, or
3) attack the left or rear of the GE Brigade in an envelopment movement : 4 or 5 dice eyes.
- 3rd US Brigade: north of Badgers Drift may carry out one of the following operations:
1) attack the UK Brigade directly: 1 or 6 dice eyes, or
2) attack the left wing of the GE Brigade after crossing the forest: 2 or 3 dice eyes, or
3) cross the forest and attack the UK Brigade after an envelopment movement: 4 or 5 dice eyes.
1) defend the place at all costs: 1 or 6 dice eyes, or
2) defend the place with elements and block the passable part of the forest: 2 or 3 dice eyes, or
3) defend the place with elements and support the GE Brigade at Alphaville: 4 or 5 dice eyes.
ORDER OF BATTLE
Troops of His Majesty King George
UK Brigade: Brig Henry Hopper-Smythe
UK Brigade: Brig Henry Hopper-Smythe
|Average commander: narrow minded, but a good tactician|
InfRegt Erbprinz (26 figures)
GrenBtl v. Minnigerode (20 figures)
two 6pdr cannons
CoC: MajGen Charles Lee
CoC: MajGen Charles Lee
|Good commander: enterprising, but impulsive|
14th Continental Regt (16 figures)
Warner’s Add. Continental Regt (6 figures)
2nd und 3rd New York Regt (26 figures)
Sherburne’s Add. Continental Regt (16 figures)
two 8pdr cannons
2nd Brigade : BrigGen Enoch Hampton
|Average Commander: pedantic and cautious|
Regt (16 figures) Rhode Island
3rd Brigade : LtGen William Irvine
18th Continental Regt (24 figures)
4th [and 5th]
Regt (28 figures) New York
Regt (24 figures) Virginia
Proctor's Westmoreland Battalion (24 figures)
one 6pdr cannon
Battle ReportThe distance between Alphaville and Badgers Drift turned out to be very long (2 hours’ march). This resulted in two separate battles, and the absence of the CoC at both theatres.
|Badgers Drift in the foreground and Alphaville in the far background (too far apart)|
|LtGen Fergyson riding toward Alphaville with an escort of 20 Light Dragoons|
So let us have a look at Alphaville first to see what happened to the German Brigade.The American CoC MajGen Charles Lee (i.e. the dice) had decided that the 1st Brigade would continue attacking Alphaville directly, and that the 2nd Brigade would attack the left flank of the German Brigade in an envelopment movement.
|The German Brigade at Alphaville|
|Reserve of the German Brigade in Alphaville (Infanterie Regiment von Riedesel)|
|Attack on Alphaville|
|The 2nd Brigade attacking the left flank of the Germans|
Meanwhile the counter-attack of the Hesse-Cassel grenadiers and musketeers was repulsed by disastrous American salvoes resulting in a devastating amount of casualities (damn those dices) and causing an unorganized retreat. The two Hessian artillery pieces proved to be a nuisance misfiring all the time. Although the Hesse-Cassel retreat could be stopped at the outskirts of Alphaville (as the dice told us), all was lost when the
regiment − being outnumbered − was forced to retreat. This resulted in a
general withdrawal of the German Brigade from Alphaville, covered by the
remaining grenadiers. The American forces took Alphaville, which meant that the
British line of defence was shattered and
the withdrawal to Brunswick inevitable. A veritable
|The Hesse-Cassel granadiers covering the retreat|
|The Scots at Badgers Drift|
|The approaching Rebel reghiments|
|The American attack on Badgers Drift|
Instead of holding the place and sending a part of his troops to Alphaville to support the Crown Forces there, the British commander Brig Henry Hopper-Smythe gave order to pursue the enemy, not caring for the directive to defend Badgers Drift. Again he gave an example of his notorious arrogance and disloyalty (as the War Gods decided). Of course, this was made possible by the absence of LtGen Eamus Fergyson, who was on his long ride to Alphaville.
|British light infantry and galloper gun deploying for their attack on the left flank of the Rebels|
|British counter attack at Badgers Drift|
The Council of the War Gods decided that they had learned a lot about the American War of Independence again.
|Discussing Counsil of War Gods|